On Project Learning
Throughout the series of blog posts I wrote for an American
Library Association (ALA) course in Instructional Design Essentials, I have related
what I have been learning to a real-life effort to develop a 1-2 hour workshop on
EndNote Desktop. The proposed workshop
is targeted primarily to graduate students and faculty and is to be delivered in
a computer lab setting. The reflection
activity and learning approach I followed in this ALA course involved using this
concrete example to place learning in context and make class content personally
meaningful—an effective learning technique.
I learned a sequence of steps to follow in instructional design, which provided
me with a framework for considering what to include and exclude in course
content. By establishing learning objectives
early in the process, it is possible to assure that the most important content will
be covered, and that activities and assessments are aligned with desired
learning outcomes. I identified two
primary learning outcomes for the EndNote Desktop workshop:
- Workshop participants will be able to create, organize, and share a library of citations in EndNote Desktop.
- Workshop participants will be able to use the Cite While You Write plug-in for Microsoft Word.
On Project Technology
Given these learning outcomes, it is clear that the course content must be practical and focused on skill building. The emphasis on learning computer technology applications also means that attention needs to be paid to the learning environment. Software must be made available on lab computers in order to provide for hands-on activities. Configuration of the lab computers in turn limits instruction, in this case to Microsoft versions of EndNote Desktop and associated plug-ins. Because the workshop content will be heavily technology oriented, I chose not to incorporate other Ed-Tech tools that could detract from the primary instruction objectives. However, supplemental resources and alternative delivery options could be provided using online instructional technologies.
On Learning Theories
I most enjoyed the ALA course section on learning
theories. Not only do I have a better
understanding of what others mean when they talk about behaviorism,
cognitivism, and constructivism, but I can now consciously consider the
application of corresponding instruction approaches within my teaching
design. I think two of the greatest challenges
librarians face in teaching is that much of our instruction has to be delivered
in short, one-shot sessions, and content is often heavily technology-focused on
use of databases and software applications.
When instruction is focused on developing skills in a short amount of
time, it will often, of necessity, be heavily based in behaviorism theory and
hands-on practice. However, incorporating
elements of cognitivism and constructivism can aid student understanding and
retention. Most helpful to me was the
idea that although the target of learning for the EndNote Desktop workshop
involves lower-order thinking skills (i.e., the remember, understand, and apply
levels of Bloom’s hierarchy of learning), activities to enhance learning should
mobilize higher-order thinking skills (i.e., the analyze, evaluate or create
levels).
Finding ways to do this that do not take too much time away
from covering important content can be challenging. Having students create their own library of
references in EndNote Desktop and use it to cite works in a document combines
the elements of skill-building practice with seeing how software functions can
be integrated into their own research work flows. Cognitivism approaches can be introduced by
organizing material into logical sequences or modules that build upon what has
been learned in preceding sections. Class
involvement might be encouraged by having attendees brainstorm why or how they
might want to use EndNote Desktop in their academic work, rather than merely
stating workshop objectives at the beginning of the session. Ideas could be quickly captured in a
note-taking or word processing application and projected for everyone to see. I believe that thinking about how to actively
engage students is the most challenging aspect of instructional design.
On Assessments
Developing assessments (formative and/or summative) that
evaluate learning is also challenging for one-shot types of instruction. For workshops where attendance is voluntary
and no assignments or grades are expected, the focus may need to be mostly on
formative assessment to gauge learner comprehension as the session is being
delivered. Posing questions to attendees
as part of the content delivery can be an effective approach that combines immediate
assessment of learner understanding with learner engagement and sharing. Short pre-and post-instruction quizzes or
course evaluations can also be useful to identify what attendees learned and
what instructional improvements can be made in the future. I recognize that having well-defined learning
outcomes is instrumental to being able to create appropriate assessment
approaches.
On Motivation
Offering a workshop based upon the request of one or two
individuals has interesting implications in terms of learner motivation. An expectation is that workshop participants
will be highly motivated, founded in pre-existing interest in the subject
matter. This differs from observations
of other course participants in relation to one-shot instruction as a part of
credit courses. In the latter case,
students may be less motivated because they are required to attend but may
think they already know the material to be covered. For offered workshops with voluntary
attendance, participation might be low if the target audience does not
recognize its value. Reasons might
include: thinking they already know how to use the software effectively, not
recognizing a need to use the software, not wanting to spend time learning to
use the software, fear of not being able to learn to use the software, and
impressions that the level of instruction will be too basic or too advanced. Encouraging attendance and participation in a
workshop requires marketing. This means
that learning objectives and benefits of the workshop will need to be promoted
in an interesting and relevant way in advance of the event to generate interest. Attendees at a
workshop may also have a broader range of experience and learning needs than
might be found in a credit course.
Therefore, it can be more difficult to plan content and activities to
accommodate that range. If content is delivered
too slowly for advanced learners, they can become bored. If content is delivered too quickly for beginning
learners, they can become frustrated and discouraged. Balancing these needs becomes a challenge for
the instructor.
On Teaching
Despite the inherent challenges, taking this ALA course in Instructional
Design Essentials has increased my confidence in my ability to teach. I recognize that I am already familiar with a
wide range of teaching approaches and methodologies based upon observations
from my many years of being a student and life-long learner. I am now better able to identify how those techniques
match up with learning theories. This added
knowledge and perspective will help me in choosing appropriate activities to
incorporate into my teaching sessions that align with learning outcomes. Designing instruction well requires a lot of
thought and planning that generally requires more time than the instruction
delivery. My overarching goals as an
instructor are to match student needs with appropriate learning objectives and
well-designed lessons, and to continually strive to improve my teaching based
upon feedback and by learning from other librarians/instructors.
So many great quotes in this! My favorite of course is "Designing instruction well requires a lot of thought and planning that generally requires more time than the instruction delivery." Couldn't agree with this more. Nicole and I spent months getting this course up and running, and the four weeks of actual class time flew by.
ReplyDeleteI hope your EndNote workshop goes great and that you're able to do it a couple of times (there are always unforeseen glitches the first time through!).